Post by remingtonsteelle on May 3, 2014 23:22:28 GMT -6
Character Name: Remington Steelle
Alias: -
Race: Human
Age: 17
Sex: Male
Height: 5'10"
Weight: 175
Build: Average
Complexion: Light
Hair Color: Brown
Hair Style: Short, Ragged
________________________________________
Class Information:
ECL: 7
Experience: 35510/51000
Classes: Le Rogue (7 ; Favored: +7 HP)
Class Archetypes: Knife Master
Faith: The Congregation of The Lord Cheesus Chrust
Alignment: Lawful Neutral
________________________________________
Defensive Scores and Skills:
Initiative: +7 [5 Dex + 2 Reactionary]
Perception: +8 [5 SP + 0 Wis + 3 Class]
Sense Motives: +0 [+0 Wis]
Stealth: +15 [5 SP + 5 Dex + 3 Class + 2 Racial]
Sleight of Hand: +16 [4 Sp + 5 Dex + 3 Class + 2 Racial + 2 QC]
Languages: Common
HP: 15 / (45) 59
AC: 18 {22 / 24} [10 + 3 Armor Bonus + 5 Dex Bonus {+ 4 Dodge bonus after successful sneak attack, +2 Blade Sense}]
Touch: 15 [10 + 5 Dex Bonus {+ Any Applicable Dodge bonuses}]
Flat Footed: 13 [10 + 3 Armor Bonus] *Uncanny Dodge*
Special Modifiers: Dodge bonuses do stack with each other as per the linked ruling here.
Fortitude: +6 [2 Class Bonus + 3 Con Bonus + 1 Resilient]
Reflex: +10 [5 Class Bonus + 5 Dex Bonus]
Will: +2 [2 Class Bonus + 0 Wis Bonus]
Special Modifiers: Roll saves for diseases twice, taking better result.
Damage Reduction: -
Spell Resistance: -
Immunities: -
Vulnerabilities: -
________________________________________
Combat Statistics:
Base Attack Bonus [BAB]: +5
Combat Maneuver Bonus: 7 [5 BAB + 2 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 22 [10 + 5 BAB + 2 Str Bonus + 5 Dex Bonus + 0 Size Modifier]
Movement: 30ft [30 Racial Speed - 0 Armor Penalties]
Movement Modifiers:
NOTE: X = Number of attacks
Type of Attack – Dagger (2) [+1 Dagger, MW Dagger]
Standard Attack: 1d20 + 12 [5 BAB + 5 Dex + 1 WF + 1 Enh]
Full Round Attack: +9 {+11} / +9 {+11} (TWF) *Add +2 when flanking and/or stealthed*
Damage: Xd4 + 3 + Y (2 [2 Str] + 1 Enh (+ 3Xd8 Sneak Attack))
Range: Melee or up to 10ft with no penalties
Critical: 19-20/x2
Special Modifiers: +1 to hit each, +1 damage for magic dagger.
Type of Attack – Shortbow
Standard Attack: 1d20 + 10 [5 BAB + 5 Dex]
Full Round Attack: +10
Damage: Xd6 (+ 3Xd4 Sneak Attack; within 30 ft)
Range: 60ft
Critical: x3
Special Modifiers: -4 When firing into melee
________________________________________
Ability Scores:
________________________________________
Racial Qualities:
Subtype: Humanoid (Heart of the Slums)
Size: Medium
Speed: 30ft
Vision: Normal
Immunities: -
Resistances: -
Stat Benefits: +2 Dex +1 Wis
Skill Benefits: +2 Stealth and Sleight of Hand checks and +4 Survival in urban or underground environments.
Other Benefits: Extra Feat; Roll twice against disease and take better result.
________________________________________
Class Qualities and Advancement Bonuses:
Weapon Proficiency: All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword.
Armor Proficiency: Light Armor
Shield Proficiency: -
Class Features: Sneak Attack +4dY, Evasion, Uncanny Dodge, Rogue Talents
Traits:
Reactionary: +2 Initiative
Resilient: +1 Fort
Feats:
Two Weapon Fighting
Weapon Finesse
Toughness
Weapon Focus(Daggers)
Extra Talent
Shadow Strike
Rogue Talents:
Offensive Defensive
Weapon Training
Minor Magic > Detect Magic
Major Magic > Obscuring Mist
________________________________________
Skills:
10 ranks per Level (70)
Acrobatics: +13 [5 Ranks + 5 Dex + 3 Trained]
Bluff: +9 [7 Ranks + 1 Cha + 3 Trained]
Climb: +7 [3 Ranks + 1 Str + 3 Trained]
Disable Device: +10 [2 Ranks + 5 Dex + 3 Trained]
Disguise: +8 [4 Ranks + 1 Cha + 3 Trained]
Escape Artist: +13 [5 Ranks + 5 Dex + 3 Trained]
Knowledge (Dungeoneering): +6 [1 Ranks + 2 Int + 3 Trained]
Knowledge (Local): +6 [1 Ranks + 2 Int + 3 Trained]
Knowledge (Military): +9 [7 Ranks + 2 Int]
Perception: +10 [7 Ranks + 0 Wis + 3 Trained]
Sleight of Hand: +20 [7 Ranks + 5 Dex + 3 Trained + 2 Racial + 3 CQ]
Stealth: +17 {+21/+12} [7 Ranks + 5 Dex + 3 Trained + 2 Racial + (4 Concealed) - (5 Full speed)]
Survival: +7 [7 Ranks + 0 Wis]
Swim: +10 [6 Ranks + 1 Str + 3 Trained]
UMD: +5 [ 1 Ranks + 1 Cha + 3 Trained]
________________________________________
Carrying Capacity and Movement Modifiers:
Current Load: 50 lbs
Light Load: <=43 {50}
Medium Load: 44 - 86 {51 - 100}
Heavy Load: 87 - 130 {101 - 150}
Lift Capacity: 130
Encumbered Lift: 260
Drag Capacity: 650
________________________________________
Inventory:
+1 Studded Leather Armor [20 lbs]
Hand XBow
> Hand XBow Bolts (x20) [2 lbs]
MW Dagger (x2) [2 lbs]
MW Backpack [2 lbs]
Trail Rations (x2) [1 lbs]
Bedroll [5 lbs]
Blanket [3 lbs]
50 Ft Silk Rope [5 lbs]
Grapple Hook [1 lbs]
Slots:
>
Platinum Pieces: 0
Gold Pieces: 0
Silver Pieces: 0
Bronze Pieces: 0
________________________________________
Biography
Alias: -
Race: Human
Age: 17
Sex: Male
Height: 5'10"
Weight: 175
Build: Average
Complexion: Light
Hair Color: Brown
Hair Style: Short, Ragged
________________________________________
Class Information:
ECL: 7
Experience: 35510/51000
Classes: Le Rogue (7 ; Favored: +7 HP)
Class Archetypes: Knife Master
Faith: The Congregation of The Lord Cheesus Chrust
Alignment: Lawful Neutral
________________________________________
Defensive Scores and Skills:
Initiative: +7 [5 Dex + 2 Reactionary]
Perception: +8 [5 SP + 0 Wis + 3 Class]
Sense Motives: +0 [+0 Wis]
Stealth: +15 [5 SP + 5 Dex + 3 Class + 2 Racial]
Sleight of Hand: +16 [4 Sp + 5 Dex + 3 Class + 2 Racial + 2 QC]
Languages: Common
HP: 15 / (45) 59
AC: 18 {22 / 24} [10 + 3 Armor Bonus + 5 Dex Bonus {+ 4 Dodge bonus after successful sneak attack, +2 Blade Sense}]
Touch: 15 [10 + 5 Dex Bonus {+ Any Applicable Dodge bonuses}]
Flat Footed: 13 [10 + 3 Armor Bonus] *Uncanny Dodge*
Special Modifiers: Dodge bonuses do stack with each other as per the linked ruling here.
Fortitude: +6 [2 Class Bonus + 3 Con Bonus + 1 Resilient]
Reflex: +10 [5 Class Bonus + 5 Dex Bonus]
Will: +2 [2 Class Bonus + 0 Wis Bonus]
Special Modifiers: Roll saves for diseases twice, taking better result.
Damage Reduction: -
Spell Resistance: -
Immunities: -
Vulnerabilities: -
________________________________________
Combat Statistics:
Base Attack Bonus [BAB]: +5
Combat Maneuver Bonus: 7 [5 BAB + 2 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 22 [10 + 5 BAB + 2 Str Bonus + 5 Dex Bonus + 0 Size Modifier]
Movement: 30ft [30 Racial Speed - 0 Armor Penalties]
Movement Modifiers:
NOTE: X = Number of attacks
Type of Attack – Dagger (2) [+1 Dagger, MW Dagger]
Standard Attack: 1d20 + 12 [5 BAB + 5 Dex + 1 WF + 1 Enh]
Full Round Attack: +9 {+11} / +9 {+11} (TWF) *Add +2 when flanking and/or stealthed*
Damage: Xd4 + 3 + Y (2 [2 Str] + 1 Enh (+ 3Xd8 Sneak Attack))
Range: Melee or up to 10ft with no penalties
Critical: 19-20/x2
Special Modifiers: +1 to hit each, +1 damage for magic dagger.
Type of Attack – Shortbow
Standard Attack: 1d20 + 10 [5 BAB + 5 Dex]
Full Round Attack: +10
Damage: Xd6 (+ 3Xd4 Sneak Attack; within 30 ft)
Range: 60ft
Critical: x3
Special Modifiers: -4 When firing into melee
________________________________________
Ability Scores:
Stat | Value | Bonus | Mod |
Strength | 12 | +1 | |
Dexterity | 20 | +2 | +5 |
Constitution | 16 | +3 | |
Intelligence | 14 | +2 | |
Wisdom | 10 | +1 | +0 |
Charisma | 12 | +1 |
________________________________________
Racial Qualities:
Subtype: Humanoid (Heart of the Slums)
Size: Medium
Speed: 30ft
Vision: Normal
Immunities: -
Resistances: -
Stat Benefits: +2 Dex +1 Wis
Skill Benefits: +2 Stealth and Sleight of Hand checks and +4 Survival in urban or underground environments.
Other Benefits: Extra Feat; Roll twice against disease and take better result.
________________________________________
Class Qualities and Advancement Bonuses:
Weapon Proficiency: All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword.
Armor Proficiency: Light Armor
Shield Proficiency: -
Class Features: Sneak Attack +4dY, Evasion, Uncanny Dodge, Rogue Talents
Traits:
Reactionary: +2 Initiative
Resilient: +1 Fort
Feats:
Two Weapon Fighting
Weapon Finesse
Toughness
Weapon Focus(Daggers)
Extra Talent
Shadow Strike
Rogue Talents:
Offensive Defensive
Weapon Training
Minor Magic > Detect Magic
Major Magic > Obscuring Mist
________________________________________
Skills:
10 ranks per Level (70)
Acrobatics: +13 [5 Ranks + 5 Dex + 3 Trained]
Bluff: +9 [7 Ranks + 1 Cha + 3 Trained]
Climb: +7 [3 Ranks + 1 Str + 3 Trained]
Disable Device: +10 [2 Ranks + 5 Dex + 3 Trained]
Disguise: +8 [4 Ranks + 1 Cha + 3 Trained]
Escape Artist: +13 [5 Ranks + 5 Dex + 3 Trained]
Knowledge (Dungeoneering): +6 [1 Ranks + 2 Int + 3 Trained]
Knowledge (Local): +6 [1 Ranks + 2 Int + 3 Trained]
Knowledge (Military): +9 [7 Ranks + 2 Int]
Perception: +10 [7 Ranks + 0 Wis + 3 Trained]
Sleight of Hand: +20 [7 Ranks + 5 Dex + 3 Trained + 2 Racial + 3 CQ]
Stealth: +17 {+21/+12} [7 Ranks + 5 Dex + 3 Trained + 2 Racial + (4 Concealed) - (5 Full speed)]
Survival: +7 [7 Ranks + 0 Wis]
Swim: +10 [6 Ranks + 1 Str + 3 Trained]
UMD: +5 [ 1 Ranks + 1 Cha + 3 Trained]
________________________________________
Carrying Capacity and Movement Modifiers:
Current Load: 50 lbs
Light Load: <=43 {50}
Medium Load: 44 - 86 {51 - 100}
Heavy Load: 87 - 130 {101 - 150}
Lift Capacity: 130
Encumbered Lift: 260
Drag Capacity: 650
________________________________________
Inventory:
+1 Studded Leather Armor [20 lbs]
Hand XBow
> Hand XBow Bolts (x20) [2 lbs]
MW Dagger (x2) [2 lbs]
MW Backpack [2 lbs]
Trail Rations (x2) [1 lbs]
Bedroll [5 lbs]
Blanket [3 lbs]
50 Ft Silk Rope [5 lbs]
Grapple Hook [1 lbs]
Slots:
>
Platinum Pieces: 0
Gold Pieces: 0
Silver Pieces: 0
Bronze Pieces: 0
________________________________________
Biography