Post by remingtonsteelle on Aug 2, 2014 12:49:34 GMT -6
Character Name: Kor
Alias:
Race: Elf (Fleet footed, Darkvision)
Age: 282
Sex: Male
Height: 6'2"
Weight: 160
Build: Thin
Traits: Reactionary, Convincing Liar
Complexion: Pale Yellow
Hair Color: Silver
Hair Style: Long
ECL: 2
Experience: 2215 / 2000
Classes: Le-Wizrad
Class Archetypes: Wizard
Faith: Amazo
Alignment: L / E
Initiative: +14 [4 Imp Init +4 Familiar +2 Reactionary +2 Racial +2 Dex]
Perception: +3
Sense Motives: +2
Languages: Common, Elven, Orcish, Draconic, Goblin, Gnome, Sylvan
HP: 12 / 12
Temporary HP: 0
AC: 12 {16} [10 + {4 Armor Bonus} + 2 Dex Bonus]
Touch: 12 [10 + 2 Dex Bonus]
Flat Footed: 10 {14} [10 + {4 Armor Bonus}]
Special Modifiers: {Bonus granted through mage armor}
Fortitude: 1 [0 Class Bonus + 1 Con Bonus]
Reflex: 2 [0 Class Bonus + 2 Dex Bonus]
Will: 3 {5} [3 Class Bonus + 0 Wis Bonus + {2 against enchantments}]
Special Modifiers: {+2 against enchantments}
Damage Reduction:
Spell Resistance:
Immunities: Sleep Effects
Resistances:
Vulnerabilities:
Base Attack Bonus [BAB]: +1
Combat Maneuver Bonus: -1 [1 BAB + -2 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 11 [10 + 1 BAB + -2 Str Bonus + 2 Dex Bonus + 0 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties + 0 Other Modifiers]
Movement Modifiers:
Type of Attack - Any ranged touch
Standard Attack: 1d20 + 2 [0 BAB +2 Dex Modifier]
Full Round Attack: -
Damage: XdX + Score [Modifiers]
Range: Varies
Critical: x2
Special Modifiers: Varies
Type of Attack - Scythe
Standard Attack: 1d20 + -6 [0 BAB -2 Str Modifier + -4 Inproficient]
Full Round Attack: -6
Damage: 2d4 + -2 Str
Strength [Str]: 7 [-2]
Dexterity [Dex]: 14 [+2]
Constitution [Con]: 12 [+1]
Intelligence [Int]: 20 [+5]
Wisdom [Wis]: 10 [+0]
Charisma [Cha]: 10 [+0]
Subtype: Humanoid(Elf)
Size: Medium
Speed: 30ft
Vision: Darkvision 60ft w/ Light sensitivity
Immunities: Sleep Effects
Resistances:
Stat Benefits: +2 Dex, +2 Int, -2 Con
Skill Benefits: +2 Spellcraft
Other Benefits: Bonus feat: Run, +2 Initiative, +2 CL against SR, +2 save against enchantments
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Armor Proficiency: -
Shield Proficiency: -
Class Features: Arcane bond, arcane school, cantrips, Scribe Scroll
School Powers: Conjuration > Teleportation
Spell-Save DC: [10 + Spell Level + 5]
Spells per Day:
0: 4
1: 4+1
2:
3:
4:
5:
6:
7:
8:
9:
Known Spells:
SB1 (23/100 pages used):
0: DC 15
Acid Splash
Drench
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Penumbra
Scoop
Ghost Sound
Disrupt Undead
Arcane Mark
Bleed
1: DC 16
Summon Monster I
Grease
Mage Armor
Sleep
M.Missile
Mudball
Ray of Enfeeblement
Burning Hands
Silent Image
Disguise Self
2:
3:
4:
5:
6:
7:
8:
9:
Improved Initiative: +4 Bonus on initiative
Alertness: +2 on Perception and Sense Motive {Only while near familiar}
Knowledge (Arcane): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Religion): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Local): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Nature): 9 [1 Rank + 5 Int + 3 Trained]
Disguise: 2 [2 Rank + 0 Cha]
Spellcraft: 11 [1 Rank + 5 Int + 3 Trained + 2 Racial]
Perception: 4 [2 Rank + 0 Wis + 2 Alertness]
UMD: 4 [1 Rank + 0 Cha + 3 Trained]
Stealth: 4 [2 Rank + 2 Dex]
Bluff: 6 [2 Rank + 0 Cha + 3 Trained + 1 Trait]
Current Load: 27.5
Light Load: 23
Medium Load: 24 - 46
Heavy Load: 47 - 70
Lift Capacity: 70
Encumbered Lift: 140
Drag Capacity: 350
Platinum Pieces:
Gold Pieces: 47.4
Silver Pieces:
Bronze Pieces:
Defensive Scores and Skills:
Initiative: +3
Perception: +8
Stealth: +21
Climb: +7
HP: 6 / 6 [Half of master's total HP]
AC: 19 [10 + 4 Natural Armor Bonus + 3 Dex Bonus + 2 Size Bonus]
Touch: 15 [10 + 3 Dex Bonus + 2 Size Bonus]
Flat Footed: 16 [10 + 4 Natural Armor Bonus + 2 Size Bonus]
Special Modifiers: [N/A]
Fortitude: 2 [2 Class Bonus + 0 Con Bonus]
Reflex: 5 [2 Class Bonus + 3 Dex Bonus]
Will: 2 [2 Master's Class Bonus + 0 Wis Bonus]
Special Modifiers:
Damage Reduction: 0
Spell Resistance: 0
Immunities: [N/A]
Vulnerabilities: [N/A]
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: +1 [0 BAB + 3 Dex Bonus + -2 Size Modifier]
Combat Maneuver Defense: 7 [10 + 0 BAB + -4 Str Bonus + 3 Dex Bonus + -2 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties]
Movement Modifiers: [N/A]
Sting
Standard Attack: 1d20 + 4
Full Round Attack: 1d20 + 4
Damage: 1d2-4
Range: 0ft
Critical: x2
Special Modifiers: Poison: injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Strength [Str]: 3 [-4]
Dexterity [Dex]: 16 [+3]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 6 [-2]
Wisdom [Wis]: 10 [0]
Charisma [Cha]: 2 [-4]
Subtype: Vermin
Size: Tiny
Speed: 30 ft
Vision: Darkvision 60ft
Immunities: [N/A]
Resistances: [N/A]
Stat Benefits:
Skill Benefits: +4 Climb, +4 Perception, +4 Stealth
Other Benefits: Alertness, improved evasion, share spells, empathic link, grants master +4 to initiative.
Feats:
Weapon Finesse: Use Dex mod in place of Str mod for attack rolls with light/natural weapons.
Skills:
Perception: 8 [(Rank:1) (+0Wis) (+3Trained) (+4Racial)]
Spellcraft: -1 [(Rank:1) (-2Int)]
Knowledge > Arcane: . . . . 2 [(Rank:3) (-1Int)]
Knowledge > Religion: -1 [(Rank:1) (-2Int)]
Use Magic Device: -3 [(Rank:1) (-4Cha)]
Stealth: +18 [(Rank:1) (+3Dex) (+3Trained) (+4Racial) (+8Size)]
Alias:
Race: Elf (Fleet footed, Darkvision)
Age: 282
Sex: Male
Height: 6'2"
Weight: 160
Build: Thin
Traits: Reactionary, Convincing Liar
Complexion: Pale Yellow
Hair Color: Silver
Hair Style: Long
Class Information:
ECL: 2
Experience: 2215 / 2000
Classes: Le-Wizrad
Class Archetypes: Wizard
Faith: Amazo
Alignment: L / E
Defensive Scores and Common Skills:
Initiative: +14 [4 Imp Init +4 Familiar +2 Reactionary +2 Racial +2 Dex]
Perception: +3
Sense Motives: +2
Languages: Common, Elven, Orcish, Draconic, Goblin, Gnome, Sylvan
HP: 12 / 12
Temporary HP: 0
AC: 12 {16} [10 + {4 Armor Bonus} + 2 Dex Bonus]
Touch: 12 [10 + 2 Dex Bonus]
Flat Footed: 10 {14} [10 + {4 Armor Bonus}]
Special Modifiers: {Bonus granted through mage armor}
Fortitude: 1 [0 Class Bonus + 1 Con Bonus]
Reflex: 2 [0 Class Bonus + 2 Dex Bonus]
Will: 3 {5} [3 Class Bonus + 0 Wis Bonus + {2 against enchantments}]
Special Modifiers: {+2 against enchantments}
Damage Reduction:
Spell Resistance:
Immunities: Sleep Effects
Resistances:
Vulnerabilities:
Combat Statistics:
Base Attack Bonus [BAB]: +1
Combat Maneuver Bonus: -1 [1 BAB + -2 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 11 [10 + 1 BAB + -2 Str Bonus + 2 Dex Bonus + 0 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties + 0 Other Modifiers]
Movement Modifiers:
Type of Attack - Any ranged touch
Standard Attack: 1d20 + 2 [0 BAB +2 Dex Modifier]
Full Round Attack: -
Damage: XdX + Score [Modifiers]
Range: Varies
Critical: x2
Special Modifiers: Varies
Type of Attack - Scythe
Standard Attack: 1d20 + -6 [0 BAB -2 Str Modifier + -4 Inproficient]
Full Round Attack: -6
Damage: 2d4 + -2 Str
Range: Melee
Critical: x4
Special Modifiers: Trip
Ability Scores:
Strength [Str]: 7 [-2]
Dexterity [Dex]: 14 [+2]
Constitution [Con]: 12 [+1]
Intelligence [Int]: 20 [+5]
Wisdom [Wis]: 10 [+0]
Charisma [Cha]: 10 [+0]
Racial Qualities:
Subtype: Humanoid(Elf)
Size: Medium
Speed: 30ft
Vision: Darkvision 60ft w/ Light sensitivity
Immunities: Sleep Effects
Resistances:
Stat Benefits: +2 Dex, +2 Int, -2 Con
Skill Benefits: +2 Spellcraft
Other Benefits: Bonus feat: Run, +2 Initiative, +2 CL against SR, +2 save against enchantments
Class Qualities:
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Armor Proficiency: -
Shield Proficiency: -
Class Features: Arcane bond, arcane school, cantrips, Scribe Scroll
Spell Casting:
Schools: +Conjuration, -Abjuration, -TransmutationSchool Powers: Conjuration > Teleportation
Spell-Save DC: [10 + Spell Level + 5]
Spells per Day:
0: 4
1: 4+1
2:
3:
4:
5:
6:
7:
8:
9:
Known Spells:
SB1 (23/100 pages used):
0: DC 15
Acid Splash
Drench
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Penumbra
Scoop
Ghost Sound
Disrupt Undead
Arcane Mark
Bleed
1: DC 16
Summon Monster I
Grease
Mage Armor
Sleep
M.Missile
Mudball
Ray of Enfeeblement
Burning Hands
Silent Image
Disguise Self
2:
3:
4:
5:
6:
7:
8:
9:
Feats:
Run: Run up to 5x normal speedImproved Initiative: +4 Bonus on initiative
Alertness: +2 on Perception and Sense Motive {Only while near familiar}
Skills:
Knowledge (Arcane): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Religion): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Local): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Nature): 9 [1 Rank + 5 Int + 3 Trained]
Disguise: 2 [2 Rank + 0 Cha]
Spellcraft: 11 [1 Rank + 5 Int + 3 Trained + 2 Racial]
Perception: 4 [2 Rank + 0 Wis + 2 Alertness]
UMD: 4 [1 Rank + 0 Cha + 3 Trained]
Stealth: 4 [2 Rank + 2 Dex]
Bluff: 6 [2 Rank + 0 Cha + 3 Trained + 1 Trait]
Carrying Capacity and Movement Modifiers:
Current Load: 27.5
Light Load: 23
Medium Load: 24 - 46
Heavy Load: 47 - 70
Lift Capacity: 70
Encumbered Lift: 140
Drag Capacity: 350
Inventory:
Platinum Pieces:
Gold Pieces: 47.4
Silver Pieces:
Bronze Pieces:
Weapons:
Scythe
Dagger
Armor:
Potions:
Misc:
Backpack
Scroll Case
S.C.P.
Bedroll
Blanket
2 Trail Rations
2 Vodkas Bottles
2 Scented Mask
Scythe
Dagger
Armor:
Potions:
Misc:
Backpack
Scroll Case
S.C.P.
Bedroll
Blanket
2 Trail Rations
2 Vodkas Bottles
2 Scented Mask
Familiar
Defensive Scores and Skills:
Initiative: +3
Perception: +8
Stealth: +21
Climb: +7
HP: 6 / 6 [Half of master's total HP]
AC: 19 [10 + 4 Natural Armor Bonus + 3 Dex Bonus + 2 Size Bonus]
Touch: 15 [10 + 3 Dex Bonus + 2 Size Bonus]
Flat Footed: 16 [10 + 4 Natural Armor Bonus + 2 Size Bonus]
Special Modifiers: [N/A]
Fortitude: 2 [2 Class Bonus + 0 Con Bonus]
Reflex: 5 [2 Class Bonus + 3 Dex Bonus]
Will: 2 [2 Master's Class Bonus + 0 Wis Bonus]
Special Modifiers:
Damage Reduction: 0
Spell Resistance: 0
Immunities: [N/A]
Vulnerabilities: [N/A]
Combat Statistics:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: +1 [0 BAB + 3 Dex Bonus + -2 Size Modifier]
Combat Maneuver Defense: 7 [10 + 0 BAB + -4 Str Bonus + 3 Dex Bonus + -2 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties]
Movement Modifiers: [N/A]
Sting
Standard Attack: 1d20 + 4
Full Round Attack: 1d20 + 4
Damage: 1d2-4
Range: 0ft
Critical: x2
Special Modifiers: Poison: injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Ability Scores:
Strength [Str]: 3 [-4]
Dexterity [Dex]: 16 [+3]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 6 [-2]
Wisdom [Wis]: 10 [0]
Charisma [Cha]: 2 [-4]
Racial Qualities:
Subtype: Vermin
Size: Tiny
Speed: 30 ft
Vision: Darkvision 60ft
Immunities: [N/A]
Resistances: [N/A]
Stat Benefits:
Skill Benefits: +4 Climb, +4 Perception, +4 Stealth
Other Benefits: Alertness, improved evasion, share spells, empathic link, grants master +4 to initiative.
Feats:
Weapon Finesse: Use Dex mod in place of Str mod for attack rolls with light/natural weapons.
Skills:
Perception: 8 [(Rank:1) (+0Wis) (+3Trained) (+4Racial)]
Spellcraft: -1 [(Rank:1) (-2Int)]
Knowledge > Arcane: . . . . 2 [(Rank:3) (-1Int)]
Knowledge > Religion: -1 [(Rank:1) (-2Int)]
Use Magic Device: -3 [(Rank:1) (-4Cha)]
Stealth: +18 [(Rank:1) (+3Dex) (+3Trained) (+4Racial) (+8Size)]
Biography