Post by l33thull on Aug 22, 2014 5:34:17 GMT -6
Character Information:
Character Name: Matto R. Albani VIIAlias: Matt
Race: Dwarf
Age: 48
Sex: Male
Height: 4'8
Weight: 240
Build: Hefty
Complexion: Pale
Hair Color: Dark brown
Hair Style: Long braided, and a beard with a few braids
Class Information:
ECL: 1
Experience: 500 / 2000
Classes: Cleric
Class Archetypes:
Faith: Kilmorph
Alignment: Lawful Good
Defensive Scores and Skills:
Initiative: (3+2)Languages: Dwarven, Common
HP L | 5/10 |
HP nL | 5/10 |
HP TMP |
Channel/day |
3/3 |
AC:[10 + Armor + Dex + Natural Armor + Shield + Other]
17 (10+5+2+0+0) [21 agisnt giant]
Touch:[10 + Dex + Other]
12 (10+2)
Flat Footed:[10 + Armor + Natural Armor + Shield + Other]
15 (10+5+0+0)
Special Modifiers:
Fortitude:[Class + Con + Other]
4 (2+2)
Reflex:[Class + Dex + Other]
2 (0+2)
Will:[Class + Wis + Other]
5 (2+3)
Special Modifiers:
Damage Reduction:
Spell Resistance:
Immunities:
Vulnerabilities:
Combat Statistics:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus:[BAB + Str + Size + Other]
2 (0+2+0)
Combat Maneuver Defense:[10 + BAB + Str + Dex + Size + Other]
14 (10+0+2+2+0)
Movement:[Racial - Armor + Other]
30 (20-0+10)
Movement Modifiers:
-0: Dwarves say fuck yoh armor
+10: Travler domain
Attacks:
Weapon | Damage Type | Attack Roll | Damage Roll | Crit Range | Critical |
Dwarven Long Axe | S | 1d20+2 | 1d12+3 | - | x3 |
+1/Orc/Gob |
Full round attack:
[Str+Bab+Other]
Attack Order | Attack Roll | Damage Roll |
Dwarven Long Axe | 1d20+2 | 1d12+3 |
+1/Orc/Gob |
Special Modifiers:
Ability Scores:
Ability | Score | Mod | Other |
Str | 15 | +2 | |
Dex | 15 | +2 | |
Con | 14 | +2 | |
Int | 8 | -1 | |
Wis | 17 | +3 | |
Cha | 10 | 0 |
Ability Modifiers:
Dwarf: +2 Con, +2 Wis, -2 Cha
Racial Qualities:
Subtype: Humanoid (Dwarf)
Size: Medium
Speed: 20
Vision: Dark Vision
Immunities:
Resistances:
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stat Benefits:
Skill Benefits:
Lore Keeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Other Benefits:
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Class Qualities, Feats And Traits:
Weapon Proficiency:
Armor Proficiency:
Shield Proficiency:
Class Features | Obtained | Information |
Aura of good | Cleric 1 | A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment |
Channel Energy (3) | Cleric 1 | Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability. |
Domains | Cleric 1 | Info |
Orisons | Cleric 1 | Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again. |
Spontaneous Casting | Cleric 1 | |
Traits:
Racial Traits | Information |
Defensive Training | Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. |
Hardy | Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. |
Stability | Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. |
Lorekeeper | Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed. |
Stonecunning | Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. |
Hatred | Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. |
Extra Traits | Information |
Exalted of the Society | You may channel energy 1 additional time per day. |
Reactionary | +2 Initiative |
Feats:
Name | Obtained | Information |
Sacred Summons | Lvl 1 | When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round. |
Skills:
3/3 (2+[Int x lvl]+Favored class 1/1)Skill Name | Stat | Class | Score | Mod | Ranks | Trained | AC Penalty | Other |
Acrobatics | Dex | +2 | -4 | |||||
Apraise | Int | • | -1 | |||||
Bluff | Cha | +0 | ||||||
Climb | Str | +2 | -4 | |||||
Craft | Int | • | -1 | |||||
Diplomacy | Cha | • | +0 | |||||
Disable Device | Dex | +2 | -4 | |||||
Disguise | Cha | +0 | ||||||
Escape Artist | Dex | +2 | -4 | |||||
Fly | Dex | +2 | -4 | |||||
Handle Animal | Cha | +0 | ||||||
Heal | Wis | • | +3 | |||||
Intimidate | Cha | +0 | ||||||
Knowledge Arcana | Int | • | 3 | -1 | +1 | +3 | ||
Knowledge History | Int | • | 1 | -1 | +2 | |||
Knowledge Nobility | Int | • | -1 | |||||
Knowledge Planes | Int | • | -1 | |||||
Knowledge Religion | Int | • | 3 | -1 | +1 | +3 | ||
Linguistics | Int | • | -1 | |||||
Perception | Wis | 3 [5S] | +3 | [+2S] | ||||
Perform | Cha | +0 | ||||||
Profession | Wis | • | +3 | |||||
Ride | Dex | +2 | -4 | |||||
Sense Motive | Wis | • | +3 | |||||
Sleight of Hand | Dex | +2 | -4 | |||||
Spellcraft | Int | • | 3 | -1 | +1 | +3 | ||
Stealth | Dex | +2 | -4 | |||||
Survival | Wis | +3 | ||||||
Swim | Str | +2 | -4 | |||||
Use Magic Device | Cha | +0 |
S: Stone cunning.
Carrying Capacity and Movement Modifiers:
Current Load:
*--Light Load: 0-66 lbs.
Medium Load: 67–133 lbs.
*Heavy Load: 134–200 lbs.
* --Lift Capacity: 200
Encumbered Lift: 400
*Drag Capacity: 1000
Masterwork Backpack (if you own one read items abilities, if not leave it alone)
*--Light Load:
Medium Load:
*Heavy Load:
Inventory:
Money
PP | GP | SP | CP |
1 | 7 | 4 | 0 |
Name | Equipped | Information | Value | Weight |
Scale mail/(x2)Holy Symbol | • | 55 | 32 | |
Dwarven Long Axe / Holy Symbol | • | 55 | 15 | |
Necklace / Holy Symbol | • | 1 | - | |
Outfit, Noble's | • | - | - | |
Back Pack | • | 2 | 2 | |
Bedroll | .1 | 5 | ||
Water Skin | 1 | 4 | ||
Holy Symbol Necklace | 1 | - | ||
Trail Ration x5 | Weighs 1.5 each | 2.5 | 5 | |
Spell componet Pouch | 5 | 2 | ||
Total | 65 |
Spells: (Remove if non spell caster)
Spell-Save DC: Score [10 + Spell Level + Casting Mod]0: 3
1: 2+1
2:
3:
4:
5:
6:
7:
8:
---------
0:
Lightning Sand
Detect Magic
Crystal Symbol
1:
Strength Surge,
Even Odds
Swallow Your Fear
2:
3:
4:
5:
6:
7:
8:
Biography: