Post by Baron Belial on May 2, 2013 19:51:44 GMT -6
Disarming Parry: You can ready a parry as a standard action. The next time you are attacked in melee, roll an attack with your carried weapon. If your roll beats your opponent's roll, your opponent's attack is canceled, you get a free disarm attempt against your opponent. The attack deals half-damage. If your roll is lower than your opponent's, the attack goes on normally and you become flat-footed.
Prerequisites: Base Attack Bonus +5, Parry, Improved Disarm
Dragonmarks: Information can be found here
Improved Toughness: You gain +6 Hit Points upon taking this feat. For every additional level gained, you gain an additional +2 Hit Points. You may take one half of your HD as Hit Points per level.
Prerequisites: Con 16, Base Attack Bonus +6, Toughness
Nobility: The player receives additional roleplay consideration. While considered from minor birth and lineage, this grants circumstantial modifiers in roleplay scenarios.
Likewise, the character will start with an additional 100 gold pieces and will receive Knowledge [Nobility] as an in-class skill.
Parry: You can ready a parry as a standard action. The next time you are attacked in melee, roll an attack with your carried weapon. If your roll beats your opponent's roll, your opponent's attack is canceled and you get a free attack on your opponent. The attack deals half-damage. If your roll is lower than your opponent's, the attack goes on normally and you become flat-footed
Prerequisites: Dex 14, Base Attack Bonus +3
Toughness: You gain +3 Hit Points upon taking this feat. For every additional level gained, you gain an additional +1 Hit Points.
Replaces Toughness.
Wealthy: The player receives roleplay consideration. Born from wealthy roots, the character receives circumstantial roleplay modifiers in roleplay scenarios.
Likewise, the character will start with an additional 300 gold pieces and will receive Appraise as an in-class skill.
Prerequisites: Base Attack Bonus +5, Parry, Improved Disarm
Dragonmarks: Information can be found here
Improved Toughness: You gain +6 Hit Points upon taking this feat. For every additional level gained, you gain an additional +2 Hit Points. You may take one half of your HD as Hit Points per level.
Prerequisites: Con 16, Base Attack Bonus +6, Toughness
Nobility: The player receives additional roleplay consideration. While considered from minor birth and lineage, this grants circumstantial modifiers in roleplay scenarios.
Likewise, the character will start with an additional 100 gold pieces and will receive Knowledge [Nobility] as an in-class skill.
Parry: You can ready a parry as a standard action. The next time you are attacked in melee, roll an attack with your carried weapon. If your roll beats your opponent's roll, your opponent's attack is canceled and you get a free attack on your opponent. The attack deals half-damage. If your roll is lower than your opponent's, the attack goes on normally and you become flat-footed
Prerequisites: Dex 14, Base Attack Bonus +3
Toughness: You gain +3 Hit Points upon taking this feat. For every additional level gained, you gain an additional +1 Hit Points.
Replaces Toughness.
Wealthy: The player receives roleplay consideration. Born from wealthy roots, the character receives circumstantial roleplay modifiers in roleplay scenarios.
Likewise, the character will start with an additional 300 gold pieces and will receive Appraise as an in-class skill.