Post by ragnarokknight on May 16, 2013 19:53:18 GMT -6
Characterization:
Character Name: Ethan Smith
Alias: E, the Engineer
Race: Human
Age: 20
Sex: Male
Height: 5'9"
Weight: 140lbs
Build: Lean
Complexion: Pale
Hair Color: Brown
Hair Style: Short
Class Information:
ECL: 5
Experience: 19,200 / 23,000
Classes: Artificer
Class Archetypes: N/A
Faith: Atheist
Alignment: Chaotic Neutral
Defensive Scores and Skills:
Initiative: 3 [+3DEX]
Perception: 5 [2 Ranks + 0WIS + 3Trained]
Sense Motives: 0 [0WIS]
Languages: Common, Celestial, Draconic, Dwarven, Elven, Infernal
HP: 24 / 24 (Rolls: 6+1CON, 6+1CON, 2+1CON, 6+1CON)
AC: 15 [10 + 2Armor Bonus + 3DEX] [+4 Shield Spell]
Touch: 13 [10 + 3DEX]
Flat Footed: 12 [10 + 2Armor Bonus]
Special Modifiers: List circumstantial modifiers below.
Fortitude: 5 [4 Class Bonus + 1CON]
Reflex: 4 [1 Class Bonus + 3DEX]
Will: 4 [4 Class Bonus + 0WIS]
Special Modifiers: N/A
Damage Reduction: N/A
Spell Resistance: N/A
Immunities: N/A
Vulnerabilities: N/A
Combat Statistics:
Base Attack Bonus [BAB]: +1
Combat Maneuver Bonus: 2 [1BAB + 1STR]
Combat Maneuver Defense: 15 [10 + 1BAB + 1STR + 3DEX]
Movement: 30 [30 Racial]
Movement Modifiers: N/A
Ranged Attack - Longbow
Standard Attack: 1d20+5 [1BAB + 3DEX + 1PB-SHOT]
Full Round Attack: 1d20+5 [1BAB + 3DEX + 1PB-SHOT]
Damage: 1d8 +1 PB-SHOT (if w/in 30ft)
Range: 100ft
Critical: x3
Special Modifiers: Precise Shot, Point-Blank Shot
Melee Attack - Spear
Standard Attack: 1d20+2 [1BAB + 1STR]
Full Round Attack: 1d20+2 [1BAB + 1STR]
Damage: 1d8+1STR
Range: 10ft Reach
Critical: x3
Special Modifiers: N/A
Ranged Attack - Spear Throw
Standard Attack: 1d20+5 [1BAB + 1STR + 1PB-SHOT]
Full Round Attack: 1d20+5 [1BAB + 1STR + 1PB-SHOT]
Damage: 1d8 + 1STR +1 PB-SHOT (if w/in 30ft)
Range: 20ft
Critical: x3
Special Modifiers: Precise Shot, Point-Blank Shot
Ability Scores:
Strength [Str]: 12 [+1]
Dexterity [Dex]: 16 [+3]
Constitution [Con]: 13 [+1]
Intelligence [Int]: 20 [+5]
Wisdom [Wis]: 11 [+0]
Charisma [Cha]: 15 [+2]
Racial Qualities:
Subtype: Humanoid
Size: Medium
Speed: 30ft
Vision: Normal
Immunities: N/A
Resistances: N/A
Stat Benefits: +2 to single Ability Score (INT), Lv4 +1 to single Ability Score (INT)
Skill Benefits: +1 SP at Lv1, +1 SP/level onward
Other Benefits: 1 Extra Feat at Lv1
Class Qualities:
Weapon Proficiency: All Simple
Armor Proficiency: Light
Shield Proficiency: All Non-Tower
Class Features: Elbow Grease, Jack of All Trades, Weird Science, Item Creation, Scribe Scroll (Feat Given through Item Creation Feature), Brew Potion (Feat Given through Item Creation Feature), Craft Wondrous Item (Feat Given through Item Creation Feature)
Feats:
6 TOTALScribe Scroll (Artificer Class Feat): You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Skill Focus > Use Magical Device: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Martial Weapon Proficiency > Longbow: You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
Skills:
60 / 60 SPAcrobatics: 4 [ +2Ranks + 3DEX - 1ACP]
Craft > Weapons: 15 [ +5Ranks + 5INT + 3Trained + 2Artificer]
Craft > Armor: 15 [ +5Ranks + 5INT + 3Trained + 2Artificer]
Craft > Jewlery: 11 [ +5Ranks + 5INT + 3Trained + 2Artificer]
Craft > Alchemy: 15 [ +5Ranks +5INT + 3Trained + 2Artificer]
Craft > Traps: 1 [ +3Ranks +5INT + 3Trained + 2Artificer]
Craft > Woodworking: 15 [ +5Ranks +5INT + 3Trained + 2Artificer]
Diplomacy: 7 [ +2Ranks +2CHA +3Trained]
Disable Device: 8 [ +2Ranks + 3DEX + 3Trained]
Escape Artist: 6 [ +1Ranks + 3DEX + 3Trained - 1ACP]
Intimidate: 7 [ +2Ranks +2CHA +3Trained]
Knowledge > Arcana: 12 [ +4Ranks + 5INT + 3Trained]
Knowledge > Engineering: 10 [ +2Ranks + 5INT + 3Trained]
Knowledge > Dungeoneering: 10 [ +2Ranks + 5INT + 3Trained]
Knowledge > Local: 10 [ +2Ranks +5INT +3Trained]
Perception: 5 [ +2Ranks + 0WIS + 3Trained]
Linguistics: 9 [ +1Ranks + 5INT + 3Trained]
Spellcraft: 13 [ +5Ranks + 5INT + 3Trained]
Use Magic Device: 13 [ +5Ranks + 2CHA + 3SF + 3Trained]
Carrying Capacity and Movement Modifiers:
Current Load: 50lbs
Light Load: 58lbs or less
Medium Load: 59lbs-116lbs
Heavy Load: 117lbs-175lbs
Lift Capacity: 150lbs
Encumbered Lift: 300lbs
Drag Capacity: 750lbs
Inventory:
Platinum Pieces: 0
Gold Pieces: 68
Silver Pieces: 67
Bronze Pieces: 0
Longbow, 3lbs, 75g
35x Arrows, 6lbs, 2g
Leather Armor, 18lbs, 20g
Adventurer's Sash, 3lbs, 20g
Artisan's Outfit, 4lbs, (Free)g
Masterwork Backpack, 4lbs, 50g
Artisan's Masterwork Tools, 5lbs, 55g
Spear, 6lbs, 2g
1x 1st Level Scroll of Shield
1x Sunrod
1x Vial of Deodorizing Agent
1x Bar of Soap
Weird Science
- Lv0/Lv1 Weird Science Items
- Weird Eye-Piece of Detect Magic, Read Magic, and Identify
- --Provides Detect Magic, Read Magic, and +10 Spellcraft bonus for determining the effects of items.
- Lv2 Weird Science Items
- Weird Science Gauntlet of Cure Moderate Wounds
- --Heals 2d8+4 HP on touch
Biography
Being born to a set of parents that happened to be a sorcerer and wizard, Ethan was given a rare opportunity in the land of Eberron: he had magical parents and was broke. He learned to tinker with the variety of magical items brought into his home, finding a sort of calming facet to dealing with things that didn't flip out when they couldn't decide on whether their son's magical talent was best used in the company of a wizard or if he should develop on his own. Through this tinkering, the warring parents discovered that they were both wrong in their assumptions on magic.
Throughout his life, Ethan learned that the world reacts to an ebb and flow, and really all you can do is just live in it. He tried for a while to simply flow, taking all influences he could in his work. This led to a great deal of his jack-of-all-trades abilities, as he found himself working a mess of odd jobs and dealing with many different subjects on a regular basis. His intelligence was found to be quite above normal, which served him well in his dealings.
However, all "this is stupidly common in Eberron" things must come to a dry, sardonic end. Two years ago Ethan had it out with his parents, and after an explosive argument he stormed from his home to vanish into the slums. He spent a majority of his time in Tavick's Landing trying to ply his own (admittedly) shoddy wares. For better or worse, Ethan met a jolly old man named Hagrid and has become a 'Runner' ever since.