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Post by Baron Belial on May 23, 2013 18:35:13 GMT -6
Last Updated: 5/23/13 Critical Hits: An attack roll with a natural twenty is considered an automatic critical hit, with no need for confirmation. Damage will be automatically maxed for said roll. An attack roll within a critical hit range will need to be confirmed by a secondary attack roll, and will have its damage rolled normally and changed by its multiplier. Level Up: While characters are able to receive experience between sessions, players will only be able to level up after reaching a proper check point. These moments will be designated, and will generally be at end of session. Any benefits acquired from level up is not to be applied prior to reaching this. Massive Damage: Will not be applied in any format to this game. Natural Healing: Characters will naturally heal their Level + [Constitution Modifier * 2] health per eight hours of uninterrupted rest. Prepared Spells: Unless sent in a timely manner, a character with prepared spells will be presumed to have taken their last listing of prepared spells. Toughness: Refer to House Feats.
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