Post by ragnarokknight on Aug 1, 2014 13:57:13 GMT -6
Characterization:
Character Name: Cayle Milburn
Alias: N/A
Race: Elf
Age: 122
Sex: Male
Height: 6'2"
Weight: 130lbs
Build: Lean
Traits:
- Magical Lineage: Pick one spell when you choose this trait (Shocking Grasp). When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. (Cayle has, through his life, come to trust the spell Shocking Grasp as he would a good friend. This spell also happens to be his family's trademark, which only adds to his familiarity with it.)
- Reactionary: +2 to Initiative checks (Cayle's ability to anticipate danger are a little more honed than that of most elves, largely due to his self-proclaimed cowardice. This largely manifests as his palms itching or something being just beyond his ability to lock in on it. He'd never publicly admit it, but no matter what his external appearances he is always looking for an escape or a way to dodge danger.)
Complexion: Clear
Hair Color: Golden Blond
Hair Style: Neck-length, kept behind his head.
Class Information:
ECL: 1
Experience: Your character's experience total and limit to next level.
Classes: Magus 1
Class Archetypes: Bladebound (Weapon Chosen: Scimitar)
Favored Class Bonus: 1/4th of a new Arcana per level (per Elf alternate racial class bonus)
Faith: N/A
Alignment: Chaotic Good
Defensive Scores and Common Skills:
Initiative: +6 (4DEX + 2Trait)
Perception: 3
Sense Motives: 1
Languages: Common, Elven, Celestial, Draconic, Gnome, Orc
HP: 9 / 9
HP Math: (8+1CON)
Temporary HP: 9 / 9
AC: 17 (21) [10 + 3Armor + 4DEX (+4 Shield via Shield spell) + Other Modifiers]
Touch: 14 [10 + 4DEX + Other Modifiers]
Flat Footed: 13 (17) [10 + 3Armor + (+4 Shield via Shield spell) + Other Modifiers]
Special Modifiers: List circumstantial modifiers below.
Fortitude: 3 [2Class + 1CON + Other Modifiers]
Reflex: 4 [0Class + 4DEX + Other Modifiers]
Will: 2 [2Class + 0WIS + Other Modifiers]
Special Modifiers: +2 All Saves vs. Enchantment spells and effects
Damage Reduction: N/A
Spell Resistance: N/A
Immunities: Immune to magical Sleep
Resistances: N/A
Vulnerabilities: N/A
Combat Statistics:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: 1 [0BAB + 1STR + 0Size Modifier + Other Modifiers]
Combat Maneuver Defense: 15 [10 + 0BAB + 1STR + 4DEX + Other Modifiers]
Movement: 30 [30ftRacial Speed - Armor Penalties + Other Modifiers]
Movement Modifiers: N/A
Melee Attack - Shortsword
Standard Attack: 1d20+4 [0BAB + 4DEX + Modifiers]
Full Round Attack: 1d20+4
Damage: 1d6+1 Piercing [1STR + Modifiers]
Range: Melee
Critical: 19-20/x2
Special Modifiers: List any circumstantial modifiers the attack may have.
Type of Attack - What Weapon, Maneuver, Trick, or Spell.
Standard Attack: 1d20+Score [0BAB + Modifiers]
Full Round Attack: List all attacks with their score and respective modifiers.
Damage: XdX+Score [Modifiers]
Range: List the attack's maximum range.
Critical: List the attack's critical range and multiplier, if applicable.
Special Modifiers: List any circumstantial modifiers the attack may have.
Ability Scores:
Rolled Stats: 15-13-17-10-17-16Strength [Str]: 13 [+1]
Dexterity [Dex]: 19 [+4]
Constitution [Con]: 13 [+1]
Intelligence [Int]: 19 [+4]
Wisdom [Wis]: 10 [+0]
Charisma [Cha]: 16 [+3]
Racial Buffs: +2 INT/DEX, -2CON
Level Gains: N/A
Racial Qualities:
Subtype: Humanoid - Elf
Size: Medium
Speed: 30ft
Vision: Low-light 30ft
Immunities: Elves are immune to magic sleep effects (Elven Immunity)
Resistances: Elves gain a +2 racial saving throw bonus against enchantment spells and effects.
Stat Benefits: +2INT, +2DEX, -2CON
Skill Benefits: +2 Perception (Racial, Keen Senses)
Other Benefits: Weapon Familiarity, Can speak Common, and Elven.
Class Qualities:
Weapon Proficiency: All Simple and Martial. (RACIAL: Proficient w/ all "elven" weapons)
Armor Proficiency: Light armor w/o Arcane Spell Failure.
Shield Proficiency: N/A
Class Features: See here.
Feats:
Weapon Finesse: Use Dexterity instead of Strength for attack rolls with light weapons.
Skills:
Skill Math: 2+4INT/Level [6 / 6 Total SP]Diplomacy: 4 [ +1Rank + 3CHA + Other Modifiers]
Fly: 8 [ +1Rank + 4DEX + 3Trained]
Knowledge>Arcana: 8 [ +1Rank + 4INT + 3Trained + Other Modifiers]
Perception: 3 [ +1Rank +0WIS + 2Racial + Other]
Perform>Dance: 4 [ +1Rank + 3CHA + Other Modifiers]
Sense Motive: 1 [ +1Rank + 0WIS + Other Modifiers]
Skill Name: Score [ +Ranks + Stat Mod + Trained + Armor Check Penalty + Other Modifiers]
Carrying Capacity and Movement Modifiers:
Current Load: 42lbs
Light Load: 0lbs-58lbs
Medium Load: 59lbs-116lbs
Heavy Load: 117lbs-175lbs
Lift Capacity: 150lbs
Encumbered Lift: 300lbs
Drag Capacity: 750lbs
Inventory:
Platinum Pieces: List platinum pieces here.
Gold Pieces: 24
Silver Pieces: 4
Bronze Pieces: List bronze pieces here.
Weapons:
Armor:
Potions:
Misc:
- Shortsword
10gp, 2lbs (1d6 piercing, 19-20/x2)
Armor:
- Parade Armor
Potions:
- 2x Cure Light Wounds
Misc:
- Explorer's Outfit
STARTING, WORN - Masterwork Backpack
50g, 4lbs (+1 STR for carrying capacity) - Adventurer's Sash
20g, 3lbs (Container: holds stuff in pouches along chest [accessed via move action]. Special: Can be freed from body as a move action) - Bedroll
1sp, 5lbs - Blanket
5sp, 3lbs - 5x Elven Trail Ration
10g, 5lbs (Special) - Magus Spellbook
STARTING
Spell Casting
Spell-Save DC: Score [10 + Spell Level + 4INT]
Spells per Day:
0:
- Detect Magic
- Read Magic
- Spark
- Shield
- Color Spray
3:
4:
5:
6:
Known Spells:
0:
- Acid Splash
- Arcane Mark
- Dancing Lights
- Daze
- Detect Magic
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Spark
- Chill Touch
- Color Spray
- Shocking Grasp
- Floating Disc
- Shield
- True Strike
- Vanish
3:
4:
5:
6:
Arcana:
Arcana Pool Math: 1/3rd Magus Level (Minimum 1) + 4INT
Arcana Pool: 5 / 5
Arcana Pool: 5 / 5
Magus Arcana:
(Arcana will be listed here, exactly as if they were feats.)Biography
As a youth, Cayle developed an admiration for the heroes in stories who would stand tall and be heroic. He was infatuated with the idea of these people, who would use magic or swordplay to great effect in whatever books he could get his hands on. An avid reader, he found himself easily transferring his tireless reading habits into furious studying. He was trained to be a Magus, as his family had been before him, and made exceptional use of his family's signature spell in many sparring matches. Training well but never understanding why his abilities garnered praise, he developed a bit of an impostor syndrome. He has many admirable qualities, but in his mind they are scattered amidst many terribly undeserved traits that 'others imagine.'
Joining the Militia of Opal as a means to find an easy job where his 'undeserved' (self-proclaimed) reputation for excellence in his training would be all that was needed, he managed to deploy sword and spell to subdue a few touchy situations. He was called by a few commoners an example of what a hero is, even shouted at by a few of them as the "Hero of Opal." Cayle plays up this title in hopes that his reputation precedes him in ways that make life easier, despite the sinking feeling that his superiors may end up just finding extremely inventive ways to have him killed.