Post by l33thull on Aug 22, 2014 5:11:55 GMT -6
Character Information:
Character Name: Daren RedwoodAlias:
Race: Teifling (Oni-spawn)
Age: 48
Sex: Male
Height: 6'2
Weight: 140
Build: Heavy upper body thinner lower
Complexion: Rocky Grey
Hair Color: White
Hair Style: Short, Spiked in the front
Class Information:
ECL: 1
Experience: 0 / 2000
Classes: Barbarian
Class Archetypes: Titan Mauler
Faith: -
Alignment: Chaotic Nutral
Defensive Scores and Skills:
Initiative: 1Languages: Abysal, Common
HP L | 4/13 |
HP nL | 4/13 |
HP TMP | + |
Rage/day |
2/5 |
AC:[10 + Armor + Dex + Natural Armor + Shield + Other]
16 (10+4+1+1+0)
Touch:[10 + Dex + Other]
11 (10+1)
Flat Footed:[10 + Armor + Natural Armor + Shield + Other]
15 (10+4+1+0)
Special Modifiers:
Scaled Skin: A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. (Fire)
Fortitude:[Class + Con + Other]
3 (2+1)
Reflex:[Class + Dex + Other]
1 (0+1)
Will:[Class + Wis + Other]
1 (0+1)
Special Modifiers:
Damage Reduction:
Spell Resistance:
Immunities:
Vulnerabilities:
Combat Statistics:
Base Attack Bonus [BAB]: +1
Combat Maneuver Bonus:[BAB + Str + Size + Other]
6 (1+5+0)
Combat Maneuver Defense:[10 + BAB + Str + Dex + Size + Other]
16 (10+1+5+1+0)
Movement:[Racial - Armor + Other]
20(30-10)
Movement Modifiers:
Attacks:
Weapon | Damage Type | Attack Roll | Damage Roll | Crit Range | Critical |
Large Great Axe | S | 1d20+6 | 3d6+8 | - | x3 |
Great club | B | 1d20+6 | 1d10+8 | - | x2 |
Weapon | Damage Type | Attack Roll | Damage Roll | Crit Range | Critical |
Large Great Axe | S | 1d20+ | |||
B | |||||
Full round attack:
[Str+Bab+Other]
Attack Order | Attack Roll | Damage Roll |
Large Great Axe | 1d20+6 | 3d6+8 |
Special Modifiers:
Ability Scores:
Ability | Score | Mod | Other |
Str | 20 | +5 | |
Dex | 12 | +1 | |
Con | 13 | +1 | |
Int | 11 | +0 | |
Wis | 12 | +1 | |
Cha | 4 | -3 |
Ability Modifiers:
Onis-pawn: 2 Strength, +2 Wisdom, –2 Charisma
Racial Qualities:
Subtype: Native (Outsider)
Size: Medium
Speed: 30
Vision: Dark Vision
Immunities:
Resistances:
Scaled Skin: A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. (Fire)
Stat Benefits:
Skill Benefits:
Skilled: +2 to Disguise and Intimidate.
Other Benefits:
(here)
Class Qualities, Feats And Traits:
Weapon Proficiency:
Armor Proficiency:
Shield Proficiency:
Class Features | Obtained | Information |
Big Game Hunter | Barbarian 1 TM | A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves. |
Rage | Barbarian 1 | a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, |
Traits:
Racial Traits | Information |
Scaled Skin | A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. (Fire) |
Skilled | +2 Racial bonus on Disguise and Intimidate |
Spell-like ability | Tieflings can use alter self once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. |
Extra Traits | Information |
Disease Resistant | You gain a +1 trait bonus on saving throws against curses and diseases, including magical diseases. |
Trustworthy | You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. |
Feats:
Name | Obtained | Information |
Fiendish Heritage | Lvl 1 | Oni-Spawn,+2 Strength, +2 Wisdom, –2 Charisma,Disguise, Intimidate,alter self |
Skills:
5/5 (4+[Int x lvl]+Favored class 1/1)Skill Name | Stat | Class | Score | Mod | Ranks | Trained | AC Penalty | Other |
Acrobatics | Dex | • | 2 | +1 | +1 | +3 | -3 | |
Apraise | Int | +0 | ||||||
Bluff | Cha | -2 | -3 | +1 | ||||
Climb | Str | 2 | +5 | -3 | ||||
Craft | Int | • | +0 | |||||
Diplomacy | Cha | • | +2 | -3 | +1 | +3 | +1 | |
Disable Device | Dex | -2 | +1 | -3 | ||||
Disguise | Cha | -1 | -3 | +2 | ||||
Escape Artist | Dex | -2 | +1 | -3 | ||||
Fly | Dex | -2 | +1 | -3 | ||||
Handle Animal | Cha | • | -3 | |||||
Heal | Wis | +1 | ||||||
Intimidate | Cha | • | 3 | -3 | +1 | +3 | +2 | |
Knowledge (KNLG) | Int | • | +0 | |||||
Knowledge (KNLG) | Int | +0 | ||||||
Knowledge (KNLG) | Int | +0 | ||||||
Knowledge (KNLG) | Int | +0 | ||||||
Knowledge (KNLG) | Int | +0 | ||||||
Linguistics | Int | +0 | ||||||
Perception | Wis | • | +1 | +1 | +3 | |||
Perform | Cha | -3 | ||||||
Profession | Wis | +1 | ||||||
Ride | Dex | • | -2 | +1 | -3 | |||
Sense Motive | Wis | +1 | ||||||
Sleight of Hand | Dex | -2 | +1 | -3 | ||||
Spellcraft | Int | +0 | ||||||
Stealth | Dex | -2 | +1 | -3 | ||||
Survival | Wis | • | +1 | |||||
Swim | Str | • | 6 | +5 | +1 | +3 | -3 | |
Use Magic Device | Cha | -3 |
Carrying Capacity and Movement Modifiers:
Current Load:
*--Light Load: 0-133 lbs.
Medium Load: 134–266 lbs.
*Heavy Load: 267–400 lbs.
* --Lift Capacity: 400
Encumbered Lift: 800
*Drag Capacity: 2000
Masterwork Backpack (if you own one read items abilities, if not leave it alone)
*--Light Load:
Medium Load:
*Heavy Load:
Inventory:
Money
PP | GP | SP | BP |
0 | 0 | 0 | 0 |
Name | Equipped | Information | Value | Weight |
Large Great Axe | • | 40 | 24 | |
Hide | • | 15 | 25 | |
Backpack | • | 2 | 2 | |
Outfit, Explorer's | • | - | - | |
Mask | • | Bland White mask | .9 | - |
Great Club | • | 5 | 8 | |
• | ||||
• | ||||
Bedroll | .1 | 5 | ||
Blanket | .5 | 5 | ||
Large Water Skin | 2 | 8 | ||
Trail Rations (8) | 4 | 10 | ||
Wander meal (49) | .5 | 24.5 | ||
Spells: (Remove if non spell caster)
Spell-Save DC: Score [10 + Spell Level + Casting Mod]Spells per Day:
Alter self 1/day
Biography:
Daren redwood as a child grew up in a family owned meat shop. At an early age his father was becoming ill so he decided to teach him how to run the family business. A month after Daren got a hold on how to do the hold the job, sadly his father died a week after. Later after his father passed on a gang member of the near by gangs came by to collect some money that they owe. Daren's family could not pay for the money without possibly losing the business, Daren was stubborn and didn't sell the business. They were still going further and further into debt with the gang. One day the main member of the gang got fed up with Daren not paying up, he then decided to burn his house to the ground.
After the leader made his dissension a group of me surrounded Daren's house, no more than 3. One of them began to set fire to one side of the house after pouring liquor along side of it. The fire was lit along the wall of the house in moments this showed that the others should act now. The others were holding bottles that were crafted into a molotov. The first one thrown was into the butchery spreading the fire across the counter and floor. Two were thrown into the room of his mother and sister breaking on the one wall above their head and splashing fire onto their bodies, quickly engulfing them in fire, the other bottle smashed against the mothers skull, killing her. The sister waking up to the sounds of shattering and being engulfed in fire let out a cringing scream. Daren waking up to the scream of his sister, jolted out of his room to rescue his sister. Upon opening opening the door a molotov soars in though the window hitting the door's edge shattering whit a the liquid splashing a large amount onto his chest and face before the fire rapidly caught the liquid to a flame.
Daren scurrying around, screaming in serious pain much louder than his sister, Daren not noticing that his sister's screams have stopped. Daren trying to find a way to put out the fire, he finds a way with a flower vase in the hall way. Daren scared for his life runs to the back door, the door surrounded with fire, windows shattered. He rams through the door breaking it off the hinges and proceeds to run off into the night.
And he has been found by an opal citizen and was taken in from sheer kindness, has taught Daren to become a loyal man to his state.